|Teaching method||Contact hours|
|Course coordinator(s)||dr.ir. A Zegwaard|
|Examiner(s)||prof. dr. PJ den Brok|
Language of instruction:
If you participate in a student competition, you develop an innovative approach, solution or technology for a complex societal challenge. Throughout the process of developing your entry, you are supported by a process coach dedicated to your team. You also have the possibility to consult experts from Wageningen University to further develop your ideas. You are expected to contribute to the team in terms of content as well as process and organisation (e.g. PR, fundraising). You contribute to the creation and presentation of the final products required for the Challenge entry, and can specify your contribution.
Students first enter in or register for a specific Challenge, before they can enrol in this course. An example of a student competition is the WUR Urban Greenhouse Challenge, but also student competitions organized by others allows enrolment.
Students are allowed to enrol in this course if:
- the challenge of their choice is approved by the course coordinator;
They are part of a team, and
- their pitch convinces the course coordinator and/or steering group Student Challenges of their motivation, ambition and approach.
The Challenge should:
- stimulate innovation and sustainable solutions for complex societal challenges;
- in terms of theme be partly or completely within the domain of life sciences;
- run for a minimum of 6 months, from registration deadline to finals.
After successful completion of this course students are expected to be able to:
- create a convincing, innovative, holistic and sustainable solution for a real-life problem or challenge;
- take into account the impact that solutions may have on the stakeholders affected and/or involved.
Underlying learning outcomes include that students are expected to be able to;
- analyse the context of a real-life problem and distinguish the most relevant elements for designing a solution;
- assess opportunities offered by the existing, state-of-the-art technologies and solutions and identify areas for innovation, relevant for solving a real-life problem or challenge;
- contribute at an academic level to the execution of an interdisciplinary, complex, real-life project, in terms of design process, group process and content, by gathering, selecting and analysing information and integrating this into project deliverables.
- groupwork: the student team is responsible for the design of the entry and the progress of the work. The team will be supported in project management and organization of the workflow by a coach. Via a knowledge voucher system the team can acquire support and guidance from WU staff on the specific elements of their design;
- the individual learning trajectory will be guided by a tutor from WU.
The assessment is based on:
- quality of the entry submitted by the team (80%);
- individual pitch about own contribution to the total project (10%);
- reflection paper describing the learning trajectory of the student (10%).
The minimum grade for each of the components is 6.