|Teaching method||Contact hours|
|Course coordinator(s)||dr. PHM van Mouche|
|Lecturer(s)||dr. PHM van Mouche|
|dr. D Drabik|
|dr. HP Weikard|
|Examiner(s)||dr. HP Weikard|
Language of instruction:
Assumed knowledge on:
The course consists out of three parts:
1. microeconomics (focus on producer theory and general equilibrium);
2. game Theory (focus on games in strategic form and games in extensive form).
3. information Economics (focus on expected utility theory and asymmetric information). Lectures cover selected parts from the text book (see below).
In each part of the course there will be special attention to a practical application:
- insurance markets.
After successful completion of this course students are expected to be able to:
- explain important concepts in microeconomic theory;
- design and solve micro-economic models for various real-world problems;
- address a microeconomic research question by structuring it as a mathematical model;
- assess the assumptions made in economic literature that applies microeconomics, game theory and information economics.
Lectures, tutorials, assignments.
- group or individual assignments (30%);
- written exam with open questions (70%).
Advanced Microeconomic Theory, G. Jehle and P. Reny, Addison Wesley, 2011.