|Teaching method||Contact hours|
|Course coordinator(s)||dr. JTM Gulikers|
|Lecturer(s)||MSc GFM Frederiks|
|dr. JTM Gulikers|
|drs. U Wild|
|Examiner(s)||dr. JTM Gulikers|
Language of instruction:
Assumed knowledge on:
To enroll for this course, students need to fulfill the requirements described in the MOOC challenge (see LINK later toe te voegen)
This course is part of a student challenge (design contest) aimed at designing and developing a MOOC (Massive Open Online Course) in a multidisciplinary team of students. The end result of this course will be a proposal for a possible MOOC and a first draft of its educational design. A jury will choose the best proposal and the winning group will be facilitated to realize their plans in the following academic year. Be aware that the real development of the MOOC will be beyond the scope of this course and will be awarded separately.
In this course, in several workshops the student will learn about and practice with educational design, the technological (im)possibilities of (massive) open and online education, and creating and effectively working in a multidisciplinary team. The students will learn to actually plan, develop and evaluate an innovative series of online teaching activities for a chosen target group and on a self-chosen topic that is representative of the current scientific knowledge domain of WUR.
After successful completion of this course students are expected to be able to:
- adopt constructive collaboration skills and optimally use their own and each other’s qualities;
- develop a creative, but coherent, blueprint for a scalable online course in collaboration with group members;
- critically discuss the (im)possibilities of (massive) online and open learning versus on campus learning and use these insights in their draft blueprint;
- design a blueprint of a course for a certain market/ target group;
- develop exemplary learning activities suitable for an online course (e.g a knowledge clip, and online activating assignment);
- apply insights from instructional design theories in their design and learning activities.
- interactive practicals on topics related to (massive) online learning, educational design, technological (im)possibilities of MOOCs and EdX, target group analysis, marketing MOOCs;
- multimedia practical;
- skills training for collaboration skills and creativity skills;
- group assignments;
- the iterative design of a draft blueprint for a MOOC for a self-chosen WUR related topic and target group;
- (supervised) peer feedback,
- draft blueprint for the educational design of the MOOC (75%);
- creative motivation for being the best student group for the follow up trajectory of developing the MOOC (25%).
Additionally to the grade, a jury uses the blueprint and creative group motivation to select the winning student group.
See existing WUR MOOCS . Literature will be provided during the course.